Friday, March 09, 2007

Scions of Fate Review: Painful.


(I'll be adding screenshots later)

Scions of Fate is the western version of the hit game "Yulgang" in asia. Yulgang boasts about its 70 million registered users (free-to-play). So naturally, I had to try Scions of Fate (SOF) when it came out. So, after waiting through countless delays and tolerating bad community management, I finally got SOF downloaded, installed, and ready to go. And its all downhill from there..

Lets start with the graphics:
As Yulgang is a little old, the graphics are not at their highest potential for a "new" MMO, but nevertheless they are easy on the eyes. There was a few graphical glitches, but the visible distance was quite large, and it was still open beta; thus nothing was too bad. The graphics get a "meh" from me; as they are functional but not breath taking.

Moving onto to the core game play. This is where my enjoyment of the game went to zero. The game play is UTTERLY boring, with no innovation, and a horrible rendition of even a crappy standard MMO. There is no stat points. Infact, the levels in the game DO NOTHING but give you a wee bit more HP/SP. Woohoo! And every few levels you get to go back to town and buy store-bought gear. Woohoo! There is literally no purpose in leveling other than to get the next skill in your tree (I'll talk about that later), or to buy the next ungodly expensive weapon from the store. A total flop.

The character classe.: The game contains 5 base character classes: Swordsman, Bladesman, Spearman, Bowman, Healer. As you can see, the first three are essentially copies of each other, just change the weapon they can use. Whereas the Bowman has incredibly range, and with the proper running tactics, can never be hit. An important imbalance in PVP. The good part is each of the base classes can choose between one of two paths at the first class change. (There is 4 class changes total). For example, the healer can choose Holy Physician or Dark Physician. Which is a system I do enjoy.

To add insult to injury, the item system was poor at best. The items dropped from monsters almost a full second after you killed them, so it was common to walk around and see items all over the ground. As people killed mobs, they would run onward thinking nothing dropped, when something does indeed drop 1-2 seconds later. To cap it off, the idea of customization in the game was the dropping of "rare" gems. Sapphire, Ruby, etc.. Thus, you would commonly have to turn around and check if your monsters dropped anything after you left! You then used these gems at the local blacksmith to "upgrade" a weapon/armor. They did offer a wide variety of customization in the equipment, but they were limited due to the expensive nature and unpredictable results. Since many of the gems sold for incredible amounts of money to NPC's, it simply is not affordable to enchant every time you get a new weapon. (The weapons are purchased based on GOLD ONLY, so if you're level 1, you could have an insane weapon provided you had the gold). But, in SOF's defence, the enchanting/enhancing process offers customization and a semi-build for your character (since they have no stat points.) Although it makes the game far too item-based (IGE anyone?).

The skill system is almost the poorest I've ever seen. You get a new skill every 5-10 levels, and its generally incredibly stronger than your previous one, so there is basically 1 skill you ever use; depending on your level. That aspect of it gets very boring, very quickly. For example, by the time you were a level 60 Beast Slayer (After 2 class changes from swordsman), you would have a TOTAL of 9 skills (8 being useless). That is if you could afford to/wanted to purchase them. There is really nothing more to say. It is simply the worst skill system of any MMO I've ever played.

Moving onto the general game atmosphere, such as quests, leveling etc.. The quests are poor. No other way to say it. You go out and kill X monsters, return to Y NPC, receive Z award. Most of the monsters they ask you to kill are in obscure locations, and thus you need to keep the website open to search for them at each quest. There is nothing innovative, nothing exciting, and definitely nothing fun. I already did my rant on the leveling system, but I'd also like to say that the grind is too hard for the first few levels. It should take minimal amount of time to get to level 10 and get into the game. Past that, I'm fine with increasing leveling time, but at the start, things should not take long. In SOF, it takes a while. And to finish off this segment of the review; the pet system. I WOULD use the pet system as an interesting feature of the game, but its horribly explained in game; and as it turns out, the Cash Shop (real money for in game items) is the prime way you get pets. And not to mention, the Cash Shop causes other broken features.
Such as:
"Gold Supremacy Charm: lasts 30 days"
1. 20% increase in the experience gained by hunting.
2. 150% of the Ki points from hunting.
3. 120% of gold gathered from hunting.
4. You may participate in premium quests.
5. 1% decrease in the experience you lose from your character dieing.
6. You may save up to 4 locations on your Charm of Passage.
7. 120% of the gold from selling items to NPC shops.
8. 5% increase in item enchantment success rate.
9. 5% increase in item strengthening success rate.

As you can see, that's grossly overpowered. Most importantly the "premium quests" which offer godly rewards and can be repeated as many times as you'd like. Essentially FORCING you to "pay" for the game if you want to play competitively.

Overall, I have to say the game is a total flop. With the only interesting part of the entire system being the item enchanting/enhancing. I'm losing faith in F2P MMO's quite quickly. Into the MMO Trash bin you go SOF.





Anonymous said...


Kelli said...

Thanks for writing this.

Lore said...

Spot on review! The game is about as fun as an Excel spreadsheet!

Anonymous said...

old reveiw from some1 that played to what lvl 30?


no stats increase my ass read them then lvl u get more atk def evade hp mp and u get to place 1 or ability points on a stat that can increase atk or defence or decrease the cost of fighting

graphics are that of a comic look because its based off a comic book so of corse they arent "realistic" and its much better than the gay skinny stick figures from games like 2moons or cabal

going on its 2nd year of offical release now its major bugs have for the most part been worked out some bugs actualy add to the the game play according to many players

for example "stacking" a bug that occurs in pvp that players have learned and is now accepted as a skill used as part of the game that gives your atk that little boost needed to kill

the community is amazing as any mmo should be

Anonymous said...

That is bs, first of all you bust my a shity-ass player to think it is hard to get to level 10...i mean really, from the start if you kill a few frogs you get a level...

I have played MANY mmos, all of which have HORRIBLE communities. sof has a few "bad" players here and there but out of all the mmos i have played almost everyone (other then the new player that beg) are really nice.

You do have a few points but i would say that a couple of this stuff should be changed...

Anonymous said...

must* not bust lol

Anonymous said...

must* not bust lol