Hey folks,
This will be a lengthy review, which I wont have time to complete in one sitting, so bear with me.
For WoW, I dont think I need to list the features, if you dont know:
Website: www.worldofwarcraft.com
A little history on me and WoW, I played both Closed Beta, Open Beta, and bought the game the first day it came out. Prior to buying it, the highest level I achieved was 23.
At the beginning of the game I was very impressed, the quest system was quite massive, as I normally played Korean MMO's and thus questing in general was new to me. The graphics seemed not be choppy, and were well detailed(which is not a big factor, but if they arent done well, I find them hard on the eyes), and there seemed to be many possibilitlies.
We'll start with the positive aspects:
The questing system is quite good, and bad at the same time. In the beginning it hides the fact that your grinding, and this continues for quite some time. However, as the game progresses I found the general goal of the quests didnt change, and they became harder, spawn wise. Such as trying to kill the Princess at the beginning of a server, its well..impossible, unless she happens to spawn on your body. But I will give them credit for the questing, because not only did it hide the grinding, but it also spread it other games, which can improve upon it, and in general has benefited the MMO genre.
The crafting system, is for me the pinnacle of WoW brilliance. Not only was it brand new(a few other games had crafting, but none to this extent), but it gave optional things to do than grind, including hunting for materials, selling your goods/services, and training your skills. It is very well thought out, takes a decent amount of time to master a craft, and most of the crafitng skills have their uses at some point or another in the game. Also, by having the chance to pick multiple skills, you could benefit from one skill by using another and so on. Again, this aspect has spread to almost every MMO now, and has been improved by some for the general betterment of the MMO genre.
The Player vs Environment; this is another prime aspect of WoW, which thus far has one ofthe best PvEs of any MMO. The environment is intelligent, with camps attacking you, changing, immense, and the balance between instanced and non-instanced is near perfect. This is the feature that initially convinced me to buy WoW after the open beta.
Lastly, the market/mail systems were another stroke of brilliance which has been, or will be, copied by most other games. The ability to auction goods IN the game, as opposed to on the forums of other games, greatly increases the "experience" of playing the game, and keeps the economy quite healthy. You dont have to run around town to town asking to buy something, when you can just check the market. Only thing I could see them improving upon, would be the ability to become like a wandering merchant selling wares off the market. And the mail system that allows transfer of items to and from users without them being online as something desperately needed and again maintained a "real world" economy.
Now..its time for the bad parts:
Before the battlegrounds, the open PVP world, and raids were the method of PVP. It saddens me, because something this integral to a game was given little to no attention. The open PVP is quite stupid frankly. Not only are some quests required in areas that there are bound to be enemies there, but unless you have 20 hours a day to play, someone is bound to be higher than you. Getting jumped by level 60's when your a level 30 is QUITE common, and in normal games, this would already mean instant death. But WoW goes one step further, not only can be you jumped by people higher level, and in places you need to be, but if you tried to fight back, they would resist all your attacks. Because it seems the higher up in level they are relative to you, the MORE resistances they gain and thus you essentially can do nothing but die. If they then choose to camp your corpse, you are required to spend the money to repair your armor afterwards. Overall, the open PVP is a pathetic, and horrible attempt at PVP with little to no balance, and favours the "no-lifers" entirely. Had their resistances been lowered, or at least remained the same, one could have a chance of defending by calling a few pals. But as the system stands, its impossible. The battlegrounds are an improvement on PVP, but too little too late, and many current players agree they should just be removed.
Although PVP is integral, it is not nearly as important as the characters themselves. The characters in WoW have NO dynamics. There is no way to modify your stat points, unless using equipment which mostly everyone of type X class has. And most of the "desired" equipment simply requires more time or money to buy, relying little on skill. The skill system itself requires nothing but again, money, as it can be bought, then "reset", and bought again; provided you have the funds (nothing ebay cant solve). This makes the characters in WoW, skill less, any 4 year old with the ability to control a mouse could create a character far superior to yours just simply by playing longer. Had Blizzard put in that extra step, and allowed the player to allocate stat points, they would have been closer to a brilliant game. (Although that would require balancing, which blizzard is horrible at)
Finally, we go to cost. This is GENERALLY not an issue in any MMO, but Blizzard has been pushing the boundaries. Not only was their game quite expensive, but they charge a premium monthly fee, and from what I hear, the expansion will be around $70-80 CAD also (same price as the full game). I understand the business side of making profits, but this is milking their users for as much as they can before they realize the shallowness of the game.
I'd also like to make special note of the "shittyness" of the WoW community general.
Overall Rating:
6/10
- their additions to the MMO genre saved them from an abysmal score.
Advice:
AVOID
-RF